The image of this game is very outstanding to me. The detailed texture makes the puzzle more colorful. I spend some time to find out which block is the "wall" in the beginning. I guess the author implements more than 5 different brown color to show the texture of land. From the words right after I enter the game, I found the character might has amnesia. The textures clearly shows that the protagonist is now in a farm. After pass the first level, I found the story was not what I thought to be. Each level as a map of puzzle, also a map and landscape of the whole story. Each level is a new scene. At the same time, at the beginning or end of each level, there are texts to explain more about the whole story, which pushed me want to continue playing and solve the puzzle. I really want to see where this kid is going and what he or she would do next. I think the graphic and texts works very well with the puzzle itself. The delicate graphic makes me feel I am in the country farm. The small flags that need to be placed on the cooked meat also indicate the direction the player needs to move forward. I feel that while solving the puzzles in traditional Sokoban, I am also doing visual puzzles at the same time. The continuity of the story makes me want to keep play it. Also, the little duck added in the level 3 is interest and makes me think if there are more animals I will meet in following levels.
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Prompt 5:
The image of this game is very outstanding to me. The detailed texture makes the puzzle more colorful. I spend some time to find out which block is the "wall" in the beginning. I guess the author implements more than 5 different brown color to show the texture of land. From the words right after I enter the game, I found the character might has amnesia. The textures clearly shows that the protagonist is now in a farm. After pass the first level, I found the story was not what I thought to be. Each level as a map of puzzle, also a map and landscape of the whole story. Each level is a new scene. At the same time, at the beginning or end of each level, there are texts to explain more about the whole story, which pushed me want to continue playing and solve the puzzle. I really want to see where this kid is going and what he or she would do next. I think the graphic and texts works very well with the puzzle itself. The delicate graphic makes me feel I am in the country farm. The small flags that need to be placed on the cooked meat also indicate the direction the player needs to move forward. I feel that while solving the puzzles in traditional Sokoban, I am also doing visual puzzles at the same time. The continuity of the story makes me want to keep play it. Also, the little duck added in the level 3 is interest and makes me think if there are more animals I will meet in following levels.