Use your keyboard keys "w", "a", and "d" to move the squirrel and collect the mushrooms! 

Collect enough and you're in for a surprise!

Graphic borrowed from elsewhere. 

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Prompt 3:

The core verbs of this game would probably be to forage or to gather mushrooms. When the player collects all the mushrooms as a squirrel, the level seems to be completed and the mushrooms regrow on other platforms. The game mostly relies on the player collecting these mushrooms. Although another action for the player is also to walk and jump around the map. The player’s actions do not really require them to keep track of what they did because they are able to visually see what mushrooms are collected and still need to be collected. An indicator towards the top of the screen is also given of how many mushrooms the player has collected. A verb the game initiates on the player could be described as regrowing. After the player collects the mushrooms, they regrow on other platforms so the player can collect them again. These actions are automatic when the player collects mushrooms until the game ends. The player does not really have much of a reason to avoid or prevent the game from letting more mushrooms grow. The game does not really put the player in danger and the game can be played at the player’s own pace. The game’s map has different areas that the player is able to jump to. The player needs to properly aim and time their jumps to reach the upper platforms with mushrooms. These upper parts of the level create a different experience than the lower levels where it is more of simply walking.

Prompt 3 - The core verb for this game is move. This is essential to this game because the game relies on the player moving around the screen and collecting mushrooms in order for the game to progress. The player is able to move from side to side and can also move upwards. This allows the player to move from platform to platform and collect the different mushrooms around the screen. The game reacts to player movement in different ways. If the player moves up, the game will force gravity on the player and the player will eventually begin to fall. If the player moves to a mushroom, the game will make that mushroom disappear from the screen and the player will earn a point. Once the player clears the screen of mushrooms, new mushrooms replace the old one’s in the same locations as before. If the player clears the screen of mushrooms enough times, the game will display a message. Of the different ways the game reacts to the player, the player only really needs to keep track of the way gravity affects them. This is due to the fact that there is a chance the player may miss the platform as they fall, causing them to fall off the screen. This is not a big deal however, as the player resets to the starting point of the game if they do fall off the screen. Another reason the player may want to keep track of this reaction is because they may have to restart their trek to higher platforms if they fall off a platform.